LOAD FX mp_bravo (MISSION)

DUST:
loadfx( "dust/dust_wind_fast_paper" );
loadfx( "dust/dust_wind_slow_paper" );
loadfx( "dust/falling_dirt_light_1_runner" );
loadfx( "dust/dust_wind_fast_no_paper_bravo" );
loadfx( "dust/falling_dirt_light_1_runner_bravo" );

EXPLOTIONS:
loadfx( "explosions/electrical_transformer_spark_runner_loop" );

FIRE:
loadfx( "fire/car_fire_mp" );
loadfx( "fire/firelp_med_pm_cheap" );
loadfx( "fire/firelp_small_cheap_mp" );
loadfx( "fire/firelp_small_pm_a_cheap" );
loadfx( "fire/firelp_small_cheap_dist_mp" );
loadfx( "fire/fire_fallingdebris_cheap_mp" );
loadfx( "fire/fire_falling_runner_point_infrequent_mp" );

MISC:
loadfx( "misc/moth_runner" );
loadfx( "misc/flocking_birds_mp" );
loadfx( "misc/insects_carcass_runner" );
loadfx( "misc/insects_light_invasion" );
loadfx( "misc/insect_trail_runner_icbm" );
loadfx( "misc/trash_spiral_runner_bravo" );
loadfx( "misc/insects_dragonfly_runner_a" );
loadfx( "misc/falling_brick_runner_line_75" );
loadfx( "misc/falling_brick_runner_line_100" );
loadfx( "misc/falling_brick_runner_line_200" );
loadfx( "misc/falling_brick_runner_line_300" );
loadfx( "misc/falling_brick_runner_line_400" );
loadfx( "misc/falling_brick_runner_line_600" );

SMOKE:
loadfx( "smoke/room_smoke_200" );
loadfx( "smoke/room_smoke_400" );
loadfx( "smoke/hallway_smoke_light" );
loadfx( "smoke/smoke_plume_grey_01" );
loadfx( "smoke/smoke_plume_grey_02" );
loadfx( "smoke/thick_black_smoke_mp" );
loadfx( "smoke/battlefield_smokebank_s_cheap" );